Improved Sound Blaster 2.0/Pro and MPU-401 driver.
Improved sound driver setup, with Doom theme.FPS counter option (run a timedemo to unlock the 35 FPS framerate cap).Parameters "-stdvid" and "-bestvid" for benchmarking under comparable game settings.Use the super shotgun in Doom 1, with parameter "-ssg -file ssg.wad", combined with "-unlock" in case of shareware.Tolerant to running within Windows NT/2000/XP.At least 10% better performance compared to MBF v2.03.Plays demos from the classic v1.2 version of Doom, using code from PrBoom.19 updates have been released since, which added the following features: After this release, Gerwin started using intermediate updates under the 2.04 moniker. In 2014, an unofficial updated version of MBF versioned as MBF 2.04, was released on the VOGONS forums by Gerwin Broers (Gerwin).
Lee Killough later released a patch to the source code which fixed this problem, but declined to provide a new binary distribution. There is no noise to the effect like normal instead objects appear to be translucent gray masses. In the released binary, the partial invisibility effect is not rendered correctly due to a minor mistake made during addition of support for the 640x400 screen resolution. Thus, levels that use these doors can be completed earlier than intended or impossible to finish depending on how the keys are arranged and what key types are used. However, they will open if you have both a blue key and a red key, regardless of type, even if you have no yellow key whatsoever. Locked doors requiring all three colors of keys, available through generalized linedef types (a feature inherited from Boom), will not open if the player is carrying a yellow skull key no matter how many of the other keys they have. This bug propagated into later ports which used the MBF source, such as PrBoom. Spawn, PlaySound, RandomJump).ĭue to changes in the collision detection algorithms, a respawned or resurrected monster can sometimes become "glued" to another monster or to a wall. Several new Dehacked thing flags (TOUCHY, BOUNCES, FRIEND) and action functions with parameters (e.g.A means to change the level's sky texture (Linedef action 271).This includes the version of the BFG9000 included in the beta. A " beta" mode, in which MBF simulates the behaviour of press release beta version of Doom.Bug fixes, such as a fix for the blockmap limit (MBF includes an internal blockmap builder).Friendly monsters, including single-player helper dogs.