Use the d3d9.dll found in \SweetFX\dlls\FXAA DX9 dll\ for this.
You may have tried another shader injection mod before, like InjectFXAA, InjectSMAA or FXAAtool. So in case you're new to SweetFX Shader Suite (or just SweetFX), it's a mod built on the InjectSMAA shader injector, that allows you to apply a suite of post processing shader effects to your games.
UPDATE : Since Terrasque haven't updated the configurator in a while, I updated his version 1.3.3 with the files from SweetFX 1.5.1ĭownload SweetFX Configurator with SweetFX 1.5.1 included hereĪnd over in the forums, the moderator TFL_Replica have also posted tons of screenshots and it's also a good place for support if no one here was able to help you.
It's also compatible with at lot more games, as it has support for DX8, 9, 10, 11 (and all their subversions) and OpenGL - both 32 and 64bit games. It's being developed to solve all of the issues that InjectSMAA had and allow for more advanced effects that currently aren't possible with InjectSMAA. It's a new injector written to replace InjectSMAA as platform that the SweetFX shader suite runs on. Once I have a final version ready I shall upload it to all the filemirrors listed above. The versions there update often, as new updates for ReShade are comming fast and I'm updating SweetFX as we go along to support the new features and code changes that Crosire makes to ReShade. The 2.0 betas I release are part of the ReShade downloads on the ReShade website. If you post a lot you may also consider using the spoiler tag.
Post images no wider than 1024 pixels that link to the full size screenshots instead. We are also very happy to see your screenshots but try not to post full size screenshots as they break the forum format. I'll be posting new releases here and you can discuss SweetFX and share settings here too (use the code tag and optionally the spoiler tag when posting settings).
On Dropcanvas you can also find versions of my shaders that will work with Media Player Classic so you can use them to improve movie watching as well. On Skyrim nexus (mod page) You can also find older versions here.Reference pages for Shader Model 5 system values.This is the official release thread for SweetFX. Reference pages for Shader Model 5 objects and methods. Reference pages for Shader Model 5 intrinsic functions. Reference pages for Shader Model 5 attributes. The Shader Model 5 Assembly section describes the assembly instructions that the Shader Model 5 supports.
Shader Model 5 introduces the compute shader which provides high-speed general purpose computing.Ī more complete listing of Shader Model 5 features is included in a listing of the Direct3D 11 features. * - gs_4_0, gs_4_1, ps_4_0, ps_4_1, vs_4_0 and vs_4_1 were introduced in Shader Model 4.0, however, DirectX 11 adds support for structured buffers and byte address buffers to Shader Model 4 running on DirectX 10 hardware. It has been designed using a common-shader core which provides a common set of features to all programmable shaders, which are only programmable using HLSL. Shader Model 5 is a superset of the capabilites in Shader Model 4. This section contains the reference pages for HLSL Shader Model 5.